Mayhem Triple, my very own Duke Nukem Forever, has come back into my sights now that Sombreros is complete. For those of you that don’t know (probably most of you), Mayhem Triple is a platform-action game heavily inspired by the Half-Life series, with a focus on set-piece action and minimal presentation. The world has been invaded by a force of giant rabbits, and the task of saving humanity falls on one Mig Carter, a victim of an unfortunate coincidence of also being a Mexican main character in a game I’m making, leading people to believe I have some sick fixation.
Though I released a demo, and in that demo you could collect money, it stopped just short of letting the player spend any. Early on in the game, you run across Slized Bread, a friendly entrepreneur with a helpful shop. Not only can you repurchase any gun you’ve picked up and dropped along the way, you can buy health upgrades and additional weapon slots as well.
Slized also has a request; his friends (members of an order who predicted the bunny assault and have taken means to prevent it) were recently captured and taken as hostages throughout the area. He tasks Mig with handling the negotiations:
Your reward for this is a simple key, but it unlocks powerful tools to help repel the invasion, such as sweat pants for additional flexibility, or a magnet to attract any coins in proximity. These items are encased inside a tontine device sitting next to Slized, and only with a great number of keys can you unlock its true potential.