Mayhem Triple – A look at the shop/upgrades.

Mayhem Triple, my very own Duke Nukem Forever, has come back into my sights now that Sombreros is complete. For those of you that don’t know (probably most of you), Mayhem Triple is a platform-action game heavily inspired by the Half-Life series, with a focus on set-piece action and minimal presentation. The world has been invaded by a force of giant rabbits, and the task of saving humanity falls on one Mig Carter, a victim of an unfortunate coincidence of also being a Mexican main character in a game I’m making, leading people to believe I have some sick fixation.

Though I released a demo, and in that demo you could collect money, it stopped just short of letting the player spend any. Early on in the game, you run across Slized Bread, a friendly entrepreneur with a helpful shop. Not only can you repurchase any gun you’ve picked up and dropped along the way, you can buy health upgrades and additional weapon slots as well.

Slized also has a request; his friends (members of an order who predicted the bunny assault and have taken means to prevent it) were recently captured and taken as hostages throughout the area. He tasks Mig with handling the negotiations:

In this instance, a well-placed hand grenade will act as mediator to expedite a quick and safe recovery. If all goes well, the bunny will shield the man from the blast and no one will get hurt!

Your reward for this is a simple key, but it unlocks powerful tools to help repel the invasion, such as sweat pants for additional flexibility, or a magnet to attract any coins in proximity. These items are encased inside a tontine device sitting next to Slized, and only with a great number of keys can you unlock its true potential.

Basically, it’s a simple system for character progression that avoids any unnecessary stat boosts. There are 2 methods to collecting keys, and I’ll try to touch on the 2nd method soon. Peace.

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6 Responses to Mayhem Triple – A look at the shop/upgrades.

  1. Sergio says:

    Is it possible to actually negotiate with the bunnies?

  2. dustingunn says:

    Only if their death is an agreeable term.

  3. ori says:

    I remember the demo – it was fun! when when tell us when?

  4. Paul Jeffries says:

    If you need further playtesting you know where I am. Also: Kudos for the Rock Paper Shotgun mention.

  5. dustingunn says:

    Sweet, I’ll keep you in mind. Now the easy part: making the game! I’ll finish it within the next 2 years or my name isn’t “George Brussard!”

  6. snake2020 says:

    Klikcast Episode 25 mentioned this project again.How is the project going?

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